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#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3

ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:

- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data

These features make ET well-suited for large game projects, improving development speed and performance.

https://github.com/egametang/ET
#rust #actor #actors #bevy #cloudflare_durable_objects #deno #durable_objects #foundationdb #game_development #godot #multiplayer #partykit #realtime #rust #serverless #unreal_engine

Rivet helps you build and scale real-time applications easily. It has features like Remote Procedure Calls (RPC), automatic state management, and real-time event handling. Rivet actors can scale automatically to handle large numbers of users and reduce latency by running close to your users. It also includes built-in monitoring, supports data localization, and is powered by reliable technologies like Rust and FoundationDB. This makes it easier and more efficient to develop collaborative applications, game servers, chat apps, and more. You can get started quickly with their easy installation guides and various deployment options.

https://github.com/rivet-gg/rivet