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#rust #bevy #game_development #game_engine #gamedev #open_source #rust

Bevy is a free and open-source game engine made with Rust. It is simple to use, especially for beginners, but also very flexible for advanced users. Bevy focuses on data and uses a system called Entity Component System, making it modular and fast. You can use only the features you need and replace others as desired. Although Bevy is still in early development and updates often, it provides many resources like a Quick Start Guide, examples, and a community to help you get started. This makes it a great tool for creating 2D and 3D games quickly and efficiently.

https://github.com/bevyengine/bevy
#cplusplus #cpp #game #game_development #game_engine #heroes_2 #heroes_of_might_and_magic_2 #heroes_of_might_and_magic_ii #homm_ii #homm2 #strategy_game #turn_based_strategy

**fheroes2** is a new version of the old game Heroes of Might and Magic II, made from scratch with many improvements. It has better graphics, smarter AI, and a better user interface. You can play it on different platforms and enjoy high-resolution graphics. To play, you need to download and install it following the installation guide. The project is open source and free, but it's important to buy the original game or download a free demo legally. You can also help develop the game by contributing code, translations, or graphical assets. Donations are welcome to support future development. This version makes the classic game more enjoyable and modern.

https://github.com/ihhub/fheroes2
#dart #dart #flame #flutter #game #game_development #game_engine #gamedev #hacktoberfest

Flame is a game engine built on top of Flutter, making it easier to create games for mobile and web. It offers many useful features like a game loop, collision detection, gesture handling, and support for images, animations, and sprites. You can also use various bridge packages to integrate other tools like audio players, state management libraries, and physics engines. This helps you solve common game development problems quickly and efficiently. Additionally, Flame has extensive documentation, examples, and a supportive community to help you get started and resolve any issues you might encounter.

https://github.com/flame-engine/flame
#c_lang #android #c #embedded #game_development #game_engine #gamedev #graphics #hacktoberfest #iot #linux #opengl #programming #raspberry_pi #raylib #videogames #wasm #webassembly

Raylib is a simple and easy-to-use library for programming videogames. It supports multiple platforms like Windows, Linux, macOS, and more, and it doesn't need any external dependencies. Raylib is great for prototyping, education, and graphical applications. It has full 3D support, audio capabilities, and a powerful math module. You can learn through over 140 code examples and use it with many programming languages. It's free and open source, making it a great tool for anyone interested in game development. This library helps you focus on coding without needing fancy interfaces or visual helpers, making it perfect for those who enjoy pure coding.

https://github.com/raysan5/raylib
#cplusplus #c_plus_plus #cpp #game_development #game_engine #physics #physics_engine #physics_simulation #simulation #vr

Jolt Physics is a powerful tool for creating realistic movements in games and VR. It helps simulate how objects move and interact, like characters being knocked back or vehicles moving realistically. This engine is efficient, scalable, and accurate, making it great for complex worlds like those in "Horizon Forbidden West." Using Jolt Physics benefits developers by allowing them to create engaging physics-driven experiences without sacrificing performance. It supports many platforms and can handle multiple tasks at once, making it very useful for game development.

https://github.com/jrouwe/JoltPhysics
#cplusplus #api #cplusplus #framework #game_development #game_engine #gamedev #gui #imgui #immediate_gui #library #multi_platform #native #toolkit #tools #ui

Dear ImGui is a simple and powerful C++ library for creating graphical user interfaces (GUIs). It's mainly used in game development and is great for making tools like debuggers or editors. Dear ImGui uses an "Immediate Mode" approach, which means it creates and draws widgets each frame, making it fast and easy to use. It supports many platforms and renderers like OpenGL and Vulkan, and it's free under the MIT license. This library helps developers create dynamic interfaces quickly and with less code, reducing bugs and making development easier.

https://github.com/ocornut/imgui
#cplusplus #3d #cocos #cocoscreator #engine #game_development #game_engine #gamedev #metal #mit_license #open_source #vulkan #webgl #webgl2 #webgpu

Cocos Creator is a powerful tool for making 2D and 3D games. It supports many platforms like Windows, Mac, iOS, Android, and more. It offers features like easy animation, physics, and UI systems, making game development easier. The engine uses modern graphics APIs like Vulkan and Metal for high performance. It also supports TypeScript for scripting, which is easy to use. This tool helps developers work together smoothly and publish games quickly across different platforms. It's open-source, so developers can contribute and customize it as needed.

https://github.com/cocos/cocos-engine
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#typescript #editor #frontend #game_development #game_engine #gamedev #nodejs #playcanvas #typescript #ui

The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4].

https://github.com/playcanvas/editor
#javascript #3d_gaussian_splatting #game_development #game_engine #gamedev #gaussian_splatting #gltf #hacktoberfest #javascript #nodejs #playcanvas #typescript #virtual_reality #webgl #webgl2 #webgpu #webxr

PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online.

https://github.com/playcanvas/engine
#go #game_engine #game_engine_2d #game_engine_3d #game_engine_development #game_engine_framework #gameengine #go #golang

Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity.

https://github.com/KaijuEngine/kaiju