#cplusplus #d3d11 #d3d12 #d3d9 #dawn #directx #directx_11 #directx_12 #engine #gamedev #gles #glfw #graphics #metal #opengl #rendering #sdl #vulkan #vulkan_api #webgl #webgpu
https://github.com/bkaradzic/bgfx
https://github.com/bkaradzic/bgfx
GitHub
GitHub - bkaradzic/bgfx: Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. - bkaradzic/bgfx
#cplusplus #cuda #d3d12 #glsl #hlsl #shaders #vulkan
Slang is a shading language that helps developers create and manage large shader codebases easily and efficiently. It allows you to write shaders once and run them on various platforms like D3D12, Vulkan, Metal, and more, without needing to rewrite the code. Slang also lets you use the latest GPU features and supports neural graphics with automatic differentiation, making it useful for machine learning. It has a module system for organizing code, generics for specializing shaders, and easy integration with existing HLSL and GLSL codebases. Additionally, Slang offers comprehensive tooling support, including IntelliSense and debugging capabilities. This makes it easier to develop high-performance graphics applications across different platforms.
https://github.com/shader-slang/slang
Slang is a shading language that helps developers create and manage large shader codebases easily and efficiently. It allows you to write shaders once and run them on various platforms like D3D12, Vulkan, Metal, and more, without needing to rewrite the code. Slang also lets you use the latest GPU features and supports neural graphics with automatic differentiation, making it useful for machine learning. It has a module system for organizing code, generics for specializing shaders, and easy integration with existing HLSL and GLSL codebases. Additionally, Slang offers comprehensive tooling support, including IntelliSense and debugging capabilities. This makes it easier to develop high-performance graphics applications across different platforms.
https://github.com/shader-slang/slang
GitHub
GitHub - shader-slang/slang: Making it easier to work with shaders
Making it easier to work with shaders. Contribute to shader-slang/slang development by creating an account on GitHub.
5
#rust #d3d12 #gpu #hacktoberfest #metal #opengl #rust #vulkan #webgpu
**wgpu** is a powerful graphics library for Rust that works on many platforms, including Windows, macOS, Linux, and the web. It supports various graphics APIs like Vulkan, Metal, and DirectX. This library is safe and portable, making it easy to create graphics and compute applications. Using **wgpu**, you can build fast and efficient graphics programs that run on different devices and browsers, which is beneficial for developers who want to create cross-platform applications.
https://github.com/gfx-rs/wgpu
**wgpu** is a powerful graphics library for Rust that works on many platforms, including Windows, macOS, Linux, and the web. It supports various graphics APIs like Vulkan, Metal, and DirectX. This library is safe and portable, making it easy to create graphics and compute applications. Using **wgpu**, you can build fast and efficient graphics programs that run on different devices and browsers, which is beneficial for developers who want to create cross-platform applications.
https://github.com/gfx-rs/wgpu
GitHub
GitHub - gfx-rs/wgpu: A cross-platform, safe, pure-Rust graphics API.
A cross-platform, safe, pure-Rust graphics API. Contribute to gfx-rs/wgpu development by creating an account on GitHub.