#cplusplus #computer_animation #game_development #kinematics #pybullet #reinforcement_learning #robotics #simulation #simulator #virtual_reality
https://github.com/bulletphysics/bullet3
https://github.com/bulletphysics/bullet3
GitHub
GitHub - bulletphysics/bullet3: Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual…
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc. - bulletphysics/bullet3
#cplusplus #dmc5 #first_person #freecam #mods #re2 #re3 #re7 #re8 #scripting #virtual_reality #vr
https://github.com/praydog/REFramework
https://github.com/praydog/REFramework
GitHub
GitHub - praydog/REFramework: Scripting platform, modding framework and VR support for all RE Engine games
Scripting platform, modding framework and VR support for all RE Engine games - praydog/REFramework
#cplusplus #cmkr #cpp #dmc5 #first_person #freecam #lua #mhrise #modding #mods #monster_hunter_rise #re_engine #re2 #re3 #re4 #re7 #re8 #scripting #sf6 #virtual_reality #vr
REFramework is a tool for modding games that use the RE Engine, like Resident Evil and Devil May Cry. It allows users to add new features to their games, such as VR support, motion controls, and custom scripts using Lua. This framework helps players customize their gaming experience by fixing bugs and adding cool mods like manual flashlights or free camera modes. Using REFramework can make your games more enjoyable and interactive.
https://github.com/praydog/REFramework
REFramework is a tool for modding games that use the RE Engine, like Resident Evil and Devil May Cry. It allows users to add new features to their games, such as VR support, motion controls, and custom scripts using Lua. This framework helps players customize their gaming experience by fixing bugs and adding cool mods like manual flashlights or free camera modes. Using REFramework can make your games more enjoyable and interactive.
https://github.com/praydog/REFramework
GitHub
GitHub - praydog/REFramework: Scripting platform, modding framework and VR support for all RE Engine games
Scripting platform, modding framework and VR support for all RE Engine games - praydog/REFramework
#javascript #3d #augmented_reality #canvas #html5 #javascript #svg #virtual_reality #webaudio #webgl #webgl2 #webgpu #webxr
Three.js is a powerful and easy-to-use JavaScript library that helps you create 3D graphics and animations on the web with much less code than using WebGL directly. It handles complex tasks like rendering and math calculations, so you can focus on designing your 3D scenes. It supports WebGL and WebGPU, with additional options like SVG and CSS3D. Three.js has excellent documentation, many examples, and a large, active community that provides support and updates. This makes it ideal for quickly building interactive 3D content that works across browsers, improving your web projects with engaging visuals and smooth performance[1][3][5].
https://github.com/mrdoob/three.js
Three.js is a powerful and easy-to-use JavaScript library that helps you create 3D graphics and animations on the web with much less code than using WebGL directly. It handles complex tasks like rendering and math calculations, so you can focus on designing your 3D scenes. It supports WebGL and WebGPU, with additional options like SVG and CSS3D. Three.js has excellent documentation, many examples, and a large, active community that provides support and updates. This makes it ideal for quickly building interactive 3D content that works across browsers, improving your web projects with engaging visuals and smooth performance[1][3][5].
https://github.com/mrdoob/three.js
GitHub
GitHub - mrdoob/three.js: JavaScript 3D Library.
JavaScript 3D Library. Contribute to mrdoob/three.js development by creating an account on GitHub.
#javascript #3d_gaussian_splatting #game_development #game_engine #gamedev #gaussian_splatting #gltf #hacktoberfest #javascript #nodejs #playcanvas #typescript #virtual_reality #webgl #webgl2 #webgpu #webxr
PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online.
https://github.com/playcanvas/engine
PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online.
https://github.com/playcanvas/engine
GitHub
GitHub - playcanvas/engine: Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF - playcanvas/engine