#cplusplus #3d #3d_graphics #c_plus_plus #computer_graphics #cpp #engine #fun #graphics #images #learning #opengl #picture #pixels #rasterizer #rendering #rendering_engine #rendering_pipeline #shaders #software_rendering #tutorial
https://github.com/ssloy/tinyrenderer
https://github.com/ssloy/tinyrenderer
GitHub
GitHub - ssloy/tinyrenderer: A brief computer graphics / rendering course
A brief computer graphics / rendering course. Contribute to ssloy/tinyrenderer development by creating an account on GitHub.
#cplusplus #c #c_plus_plus #console #fragment_shader #geometry #glfw #glsl #glslviewer #graphics #linux #opengl_es #osx #raspberry_pi #raspberrypi #shaders #texture #uniform #vertex_shaders #webgl
https://github.com/patriciogonzalezvivo/glslViewer
https://github.com/patriciogonzalezvivo/glslViewer
GitHub
GitHub - patriciogonzalezvivo/glslViewer: Console-based GLSL Sandbox for 2D/3D shaders
Console-based GLSL Sandbox for 2D/3D shaders. Contribute to patriciogonzalezvivo/glslViewer development by creating an account on GitHub.
#cplusplus #cuda #d3d12 #glsl #hlsl #shaders #vulkan
Slang is a shading language that helps developers create and manage large shader codebases easily and efficiently. It allows you to write shaders once and run them on various platforms like D3D12, Vulkan, Metal, and more, without needing to rewrite the code. Slang also lets you use the latest GPU features and supports neural graphics with automatic differentiation, making it useful for machine learning. It has a module system for organizing code, generics for specializing shaders, and easy integration with existing HLSL and GLSL codebases. Additionally, Slang offers comprehensive tooling support, including IntelliSense and debugging capabilities. This makes it easier to develop high-performance graphics applications across different platforms.
https://github.com/shader-slang/slang
Slang is a shading language that helps developers create and manage large shader codebases easily and efficiently. It allows you to write shaders once and run them on various platforms like D3D12, Vulkan, Metal, and more, without needing to rewrite the code. Slang also lets you use the latest GPU features and supports neural graphics with automatic differentiation, making it useful for machine learning. It has a module system for organizing code, generics for specializing shaders, and easy integration with existing HLSL and GLSL codebases. Additionally, Slang offers comprehensive tooling support, including IntelliSense and debugging capabilities. This makes it easier to develop high-performance graphics applications across different platforms.
https://github.com/shader-slang/slang
GitHub
GitHub - shader-slang/slang: Making it easier to work with shaders
Making it easier to work with shaders. Contribute to shader-slang/slang development by creating an account on GitHub.
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