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#typescript #editor #frontend #game_development #game_engine #gamedev #nodejs #playcanvas #typescript #ui

The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4].

https://github.com/playcanvas/editor
#javascript #3d_gaussian_splatting #game_development #game_engine #gamedev #gaussian_splatting #gltf #hacktoberfest #javascript #nodejs #playcanvas #typescript #virtual_reality #webgl #webgl2 #webgpu #webxr

PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online.

https://github.com/playcanvas/engine