#pascal #2002 #2d_game #2d_platformer_game #action_game #desktop #game #linux #macos #multiplayer #multiplayer_action_game #opengl #sdl2 #soldat #windows
https://github.com/Soldat/soldat
https://github.com/Soldat/soldat
GitHub
GitHub - soldat/soldat: Soldat: Remastered is a fork of the classic 2d shooter
Soldat: Remastered is a fork of the classic 2d shooter - soldat/soldat
#csharp #hlapi #mlapi #multiplayer #networking #unity #unity_3d #unity3d
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
GitHub
GitHub - Unity-Technologies/com.unity.netcode.gameobjects: Netcode for GameObjects is a high-level netcode SDK that provides networking…
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - GitHub ...
#javascript #browser #chrome #cobrowsing #cybersecurity #e_ink #embeddable #multiplayer #proxy #proxy_server #rbi #remote_browser_isolation #remote_browsers #viewfinder #web_isolation #webrtc_video #zero_trust #zero_trust_network_access #zero_trust_security
https://github.com/BrowserBox/BrowserBox
https://github.com/BrowserBox/BrowserBox
GitHub
GitHub - BrowserBox/BrowserBox: 💚 Secure remote browsing anywhere.
💚 Secure remote browsing anywhere. . Contribute to BrowserBox/BrowserBox development by creating an account on GitHub.
#rust #actor #actors #bevy #cloudflare_durable_objects #deno #durable_objects #foundationdb #game_development #godot #multiplayer #partykit #realtime #rust #serverless #unreal_engine
Rivet helps you build and scale real-time applications easily. It has features like Remote Procedure Calls (RPC), automatic state management, and real-time event handling. Rivet actors can scale automatically to handle large numbers of users and reduce latency by running close to your users. It also includes built-in monitoring, supports data localization, and is powered by reliable technologies like Rust and FoundationDB. This makes it easier and more efficient to develop collaborative applications, game servers, chat apps, and more. You can get started quickly with their easy installation guides and various deployment options.
https://github.com/rivet-gg/rivet
Rivet helps you build and scale real-time applications easily. It has features like Remote Procedure Calls (RPC), automatic state management, and real-time event handling. Rivet actors can scale automatically to handle large numbers of users and reduce latency by running close to your users. It also includes built-in monitoring, supports data localization, and is powered by reliable technologies like Rust and FoundationDB. This makes it easier and more efficient to develop collaborative applications, game servers, chat apps, and more. You can get started quickly with their easy installation guides and various deployment options.
https://github.com/rivet-gg/rivet
GitHub
GitHub - rivet-dev/rivet: Rivet Actors: long-lived, in-memory processes. It's what you reach for when you hit the limitations of…
Rivet Actors: long-lived, in-memory processes. It's what you reach for when you hit the limitations of HTTP, databases, or queues. - rivet-dev/rivet
#cplusplus #hacktoberfest #linux #mmorpg #multi_platform #multiplayer #trinitycore #wow
TrinityCore is a free and open-source framework for creating MMORPGs, mainly written in C++. It is based on the MaNGOS project but has been extensively improved over time. The benefit to you is that it allows you to contribute to and customize the game mechanics and code, making it highly flexible. You can report issues, submit fixes, and engage with the community through their website, wiki, forums, and Discord channel. This makes it a great tool for developers and gamers who want to be involved in the development process.
https://github.com/TrinityCore/TrinityCore
TrinityCore is a free and open-source framework for creating MMORPGs, mainly written in C++. It is based on the MaNGOS project but has been extensively improved over time. The benefit to you is that it allows you to contribute to and customize the game mechanics and code, making it highly flexible. You can report issues, submit fixes, and engage with the community through their website, wiki, forums, and Discord channel. This makes it a great tool for developers and gamers who want to be involved in the development process.
https://github.com/TrinityCore/TrinityCore
GitHub
GitHub - TrinityCore/TrinityCore: TrinityCore Open Source MMO Framework (master = 11.2.7.64978, 3.3.5 = 3.3.5a.12340, cata classic…
TrinityCore Open Source MMO Framework (master = 11.2.7.64978, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895) - TrinityCore/TrinityCore
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#go #backend #backend_as_a_service #chat_server #game_backend #game_framework #game_server #multiplayer #nakama #realtime #realtime_games #social #unity_engine #unreal_engine
Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort.
https://github.com/heroiclabs/nakama
Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort.
https://github.com/heroiclabs/nakama
GitHub
GitHub - heroiclabs/nakama: Distributed server for social and realtime games and apps.
Distributed server for social and realtime games and apps. - heroiclabs/nakama