#csharp #hololens #holotoolkit #holotoolkit_unity #mixed_reality #mixedrealitytoolkit #mixedrealitytoolkit_unity #mrtk #openvr #unity
https://github.com/microsoft/MixedRealityToolkit-Unity
https://github.com/microsoft/MixedRealityToolkit-Unity
GitHub
GitHub - microsoft/MixedRealityToolkit-Unity: This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest…
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity - microsoft/Mixe...
#csharp #c_sharp #decompile #decompiler #decompiler_engine #dotnet #dotnetcore #ilspy #mono #pdb #unity
https://github.com/icsharpcode/ILSpy
https://github.com/icsharpcode/ILSpy
GitHub
GitHub - icsharpcode/ILSpy: .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform! - icsharpcode/ILSpy
#jupyter_notebook #a2c #actor_critic #deep_learning #deep_q_learning #deep_q_network #deep_reinforcement_learning #ppo #pytorch #qlearning #tensorflow #tensorflow_tutorials #unity
https://github.com/simoninithomas/Deep_reinforcement_learning_Course
https://github.com/simoninithomas/Deep_reinforcement_learning_Course
GitHub
GitHub - simoninithomas/Deep_reinforcement_learning_Course: Implementations from the free course Deep Reinforcement Learning with…
Implementations from the free course Deep Reinforcement Learning with Tensorflow and PyTorch - simoninithomas/Deep_reinforcement_learning_Course
#csharp #hlapi #mlapi #multiplayer #networking #unity #unity_3d #unity3d
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
https://github.com/Unity-Technologies/com.unity.multiplayer.mlapi
GitHub
GitHub - Unity-Technologies/com.unity.netcode.gameobjects: Netcode for GameObjects is a high-level netcode SDK that provides networking…
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer. - GitHub ...
#csharp #editor #components #events #ui #extension #unity #ux #inspector #tabs #reordering #compact #reorderable #drawers
https://github.com/neon-age/Smart-Inspector
https://github.com/neon-age/Smart-Inspector
GitHub
GitHub - neon-age/Smart-Inspector: Fluent re-take on Unity Inspector UX. Packed with QoL improvements.
Fluent re-take on Unity Inspector UX. Packed with QoL improvements. - neon-age/Smart-Inspector
#csharp #climbing #controlller #package #parkour #traversal #unity #unitypackage
https://github.com/knela96/Dynamic-Parkour-System
https://github.com/knela96/Dynamic-Parkour-System
GitHub
GitHub - knela96/Dynamic-Parkour-System: Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model…
Dynamic Parkour System is a FREE plugin for Unity that allows anyone to import any model and have an already working controller with parkour capabilities like in Assassin's Creed games. - ...
#csharp #bepinex #framework #il2cpp #mod_loader #modding #modloader #mono #patcher #unity #unity_mono #unity3d #xna #xna_framework
https://github.com/BepInEx/BepInEx
https://github.com/BepInEx/BepInEx
GitHub
GitHub - BepInEx/BepInEx: Unity / XNA game patcher and plugin framework
Unity / XNA game patcher and plugin framework. Contribute to BepInEx/BepInEx development by creating an account on GitHub.
#csharp #decompiler #games #reverse_engineering #unity #unity3d
https://github.com/AssetRipper/AssetRipper
https://github.com/AssetRipper/AssetRipper
GitHub
GitHub - AssetRipper/AssetRipper: GUI Application to work with engine assets, asset bundles, and serialized files
GUI Application to work with engine assets, asset bundles, and serialized files - AssetRipper/AssetRipper
#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
GitHub
GitHub - egametang/ET: Unity3D Client And C# Server Framework
Unity3D Client And C# Server Framework. Contribute to egametang/ET development by creating an account on GitHub.
#csharp #game_development #jinyong #unity
"Heroes' Journey, Begin!" is a free martial arts RPG game framework inspired by the classic game "Jin Yong's Heroes." You can play several different mods, like "Ghost of Du City" and "Jin Yong's Heroes 3D Remake." These games offer various storylines, characters, and fighting styles.
Users can create their own game mods using this framework and share them in the workshop. All resources and code are open-source and completely free, encouraging community participation and contributions. This means you can not only enjoy the games but also learn about and take part in game development.
The project is both entertaining and educational, making it great for fans of martial arts games and those interested in learning game development.
https://github.com/jynew/jynew
"Heroes' Journey, Begin!" is a free martial arts RPG game framework inspired by the classic game "Jin Yong's Heroes." You can play several different mods, like "Ghost of Du City" and "Jin Yong's Heroes 3D Remake." These games offer various storylines, characters, and fighting styles.
Users can create their own game mods using this framework and share them in the workshop. All resources and code are open-source and completely free, encouraging community participation and contributions. This means you can not only enjoy the games but also learn about and take part in game development.
The project is both entertaining and educational, making it great for fans of martial arts games and those interested in learning game development.
https://github.com/jynew/jynew
GitHub
GitHub - jynew/jynew: JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game. - jynew/jynew
#cplusplus #dotnet #javascript #nodejs #quickjs #typescript #unity #unrealengine #v8
PuerTS is a tool that helps you use TypeScript with game engines like Unity and Unreal Engine, as well as with .NET projects. It provides a JavaScript runtime and lets you access the game engine using TypeScript, which makes your code more robust and maintainable due to static type checking. This tool is highly efficient and performs well, especially in complex scenes, and it supports various platforms including iOS, Android, and Windows. Using PuerTS can make game development easier and faster by combining the power of JavaScript/Node.js ecosystems with professional game engines. You can start using it by following the documentation available on their website.
https://github.com/Tencent/puerts
PuerTS is a tool that helps you use TypeScript with game engines like Unity and Unreal Engine, as well as with .NET projects. It provides a JavaScript runtime and lets you access the game engine using TypeScript, which makes your code more robust and maintainable due to static type checking. This tool is highly efficient and performs well, especially in complex scenes, and it supports various platforms including iOS, Android, and Windows. Using PuerTS can make game development easier and faster by combining the power of JavaScript/Node.js ecosystems with professional game engines. You can start using it by following the documentation available on their website.
https://github.com/Tencent/puerts
GitHub
GitHub - Tencent/puerts: PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.
PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript. - Tencent/puerts
#csharp #crack #docker #patch #unity #unity_hub #unity3d #unityhub #unitytool
This tool, UniHacker, helps you use Unity and Unity Hub without a license. It works for many versions of Unity and Unity Hub, but not for the latest 2022.2 and above due to changes in the license logic. Here’s how it benefits you: You can download and use international versions of Unity and Unity Hub even if you don't have a license, which is useful for educational and testing purposes. You just need to select the Unity.exe or Unity Hub.exe file in the software and click to crack it, allowing you to open your projects without any licensing issues. However, you must use a proxy to download the international versions correctly.
https://github.com/tylearymf/UniHacker
This tool, UniHacker, helps you use Unity and Unity Hub without a license. It works for many versions of Unity and Unity Hub, but not for the latest 2022.2 and above due to changes in the license logic. Here’s how it benefits you: You can download and use international versions of Unity and Unity Hub even if you don't have a license, which is useful for educational and testing purposes. You just need to select the Unity.exe or Unity Hub.exe file in the software and click to crack it, allowing you to open your projects without any licensing issues. However, you must use a proxy to download the international versions correctly.
https://github.com/tylearymf/UniHacker
#go #backend #backend_as_a_service #chat_server #game_backend #game_framework #game_server #multiplayer #nakama #realtime #realtime_games #social #unity_engine #unreal_engine
Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort.
https://github.com/heroiclabs/nakama
Nakama is an open-source, scalable server for building social and real-time multiplayer games and apps. It offers features like user accounts, social connections, chat, multiplayer matchmaking, leaderboards, tournaments, and in-app purchase validation. You can extend it with custom code in Lua, JavaScript, or Go. Nakama supports multiple platforms and protocols, making it easy to integrate with popular game engines. It includes a web console for managing player data and game metrics. You can run Nakama locally with Docker or deploy it on any cloud provider. This helps you quickly build and scale games with ready-made backend services, saving time and effort.
https://github.com/heroiclabs/nakama
GitHub
GitHub - heroiclabs/nakama: Distributed server for social and realtime games and apps.
Distributed server for social and realtime games and apps. - heroiclabs/nakama
#csharp #c_sharp #linq #unity
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4].
https://github.com/Cysharp/ZLinq
GitHub
GitHub - Cysharp/ZLinq: Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.)…
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot. - Cysharp/ZLinq