#cplusplus #c_plus_plus #cpp #game_development #game_engine #physics #physics_engine #physics_simulation #simulation #vr
https://github.com/jrouwe/JoltPhysics
https://github.com/jrouwe/JoltPhysics
GitHub
GitHub - jrouwe/JoltPhysics: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. - jrouwe/JoltPhysics
#cplusplus #cocos #cocos2d #cocoscreator #engine #game_development #game_engine #gamedev #metal #open_source #vulkan
https://github.com/cocos/cocos-engine
https://github.com/cocos/cocos-engine
GitHub
GitHub - cocos/cocos-engine: Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform…
Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam...
#cplusplus #directx #game_engine #gamedev #graphics_engine #metal #open_source #opengl #vulkan #webassembly #webgpu #zig #zig_package #ziglang
https://github.com/hexops/mach
https://github.com/hexops/mach
GitHub
GitHub - hexops/mach: zig game engine & graphics toolkit
zig game engine & graphics toolkit. Contribute to hexops/mach development by creating an account on GitHub.
#cplusplus #cpp #game_development #game_engine #imgui #physics #rendering #vulkan
https://github.com/BoomingTech/Pilot
https://github.com/BoomingTech/Pilot
GitHub
GitHub - BoomingTech/Piccolo: Piccolo (formerly Pilot) – mini game engine for games104
Piccolo (formerly Pilot) – mini game engine for games104 - GitHub - BoomingTech/Piccolo: Piccolo (formerly Pilot) – mini game engine for games104
#javascript #2d_game #2d_game_engine #c_plus_plus #game #game_2d #game_development #game_engine #gamedev #gamemaker #gdevelop #hacktoberfest #html5 #html5_game_engine #web_app
https://github.com/4ian/GDevelop
https://github.com/4ian/GDevelop
GitHub
GitHub - 4ian/GDevelop: 🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone.
🎮 Open-source, cross-platform 2D/3D/multiplayer game engine designed for everyone. - 4ian/GDevelop
#cplusplus #animation #ecs #game #game_development #game_engine #gamedev #gameengine #ragdoll #reflection
https://github.com/BobbyAnguelov/Esoterica
https://github.com/BobbyAnguelov/Esoterica
GitHub
GitHub - BobbyAnguelov/Esoterica: Esoterica Engine
Esoterica Engine. Contribute to BobbyAnguelov/Esoterica development by creating an account on GitHub.
#javascript #2d_game_engine #canvas2d #chrome #cordova #es6 #firefox #game_development #game_engine #gamedev #hacktoberfest #html5 #html5_canvas #melonjs #tiled #web3 #webaudio #webgl #webgl2 #webkit
https://github.com/melonjs/melonJS
https://github.com/melonjs/melonJS
GitHub
GitHub - melonjs/melonJS: a fresh, modern & lightweight HTML5 game engine
a fresh, modern & lightweight HTML5 game engine. Contribute to melonjs/melonJS development by creating an account on GitHub.
#csharp #actor #c_sharp #dotnet #game #game_engine #meta #metaverse #mmo #mmorpg #server #unity #unity3d #web3
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
ET is a powerful and flexible game development framework for distributed game servers and clients. It uses C# and .NET Core, and works on Windows and Linux. Key benefits include:
- Fast development: Hot reloading for both client and server code changes without restarts
- Shared code between client and server
- Supports KCP, ENET, TCP and WebSocket protocols for low-latency networking
- Easy AI development, simpler than behavior trees
- Visual tools to debug and monitor client and server data
These features make ET well-suited for large game projects, improving development speed and performance.
https://github.com/egametang/ET
GitHub
GitHub - egametang/ET: Unity3D Client And C# Server Framework
Unity3D Client And C# Server Framework. Contribute to egametang/ET development by creating an account on GitHub.
#cplusplus #game_development #game_engine #gamedev #godot #godotengine #multi_platform #open_source
Godot Engine is a free and open-source game engine that lets you create 2D and 3D games easily. It works on many platforms like Windows, macOS, Linux, Android, iOS, and even web browsers. You can export your games with just one click to these platforms. Since it's free and open source, you don't have to pay anything or give royalties. The community helps develop and improve the engine, so you can contribute too. This makes it a great tool for game developers because it's versatile, free, and supported by a strong community.
https://github.com/godotengine/godot
Godot Engine is a free and open-source game engine that lets you create 2D and 3D games easily. It works on many platforms like Windows, macOS, Linux, Android, iOS, and even web browsers. You can export your games with just one click to these platforms. Since it's free and open source, you don't have to pay anything or give royalties. The community helps develop and improve the engine, so you can contribute too. This makes it a great tool for game developers because it's versatile, free, and supported by a strong community.
https://github.com/godotengine/godot
GitHub
GitHub - godotengine/godot: Godot Engine – Multi-platform 2D and 3D game engine
Godot Engine – Multi-platform 2D and 3D game engine - godotengine/godot
#rust #game #game_development #game_engine #gamedev #graphics #html #opengl #pico_8 #pixel_art #python #pyxel #rust #tic_80 #webgl
Pyxel is a simple and fun way to make retro-style games using Python. It lets you create games with 16 colors and 4 sound channels, just like old video games. You can run Pyxel on Windows, Mac, Linux, and even in your web browser. To get started, you just need to install Python and then use the `pip install pyxel` command. Pyxel comes with easy-to-use tools for editing images and sounds, and it has many examples to help you learn. This makes it great for beginners and experienced developers alike, allowing you to focus on creating your game without complicated coding.
https://github.com/kitao/pyxel
Pyxel is a simple and fun way to make retro-style games using Python. It lets you create games with 16 colors and 4 sound channels, just like old video games. You can run Pyxel on Windows, Mac, Linux, and even in your web browser. To get started, you just need to install Python and then use the `pip install pyxel` command. Pyxel comes with easy-to-use tools for editing images and sounds, and it has many examples to help you learn. This makes it great for beginners and experienced developers alike, allowing you to focus on creating your game without complicated coding.
https://github.com/kitao/pyxel
GitHub
GitHub - kitao/pyxel: A retro game engine for Python
A retro game engine for Python. Contribute to kitao/pyxel development by creating an account on GitHub.
#rust #bevy #game_development #game_engine #gamedev #open_source #rust
Bevy is a free and open-source game engine made with Rust. It is simple to use, especially for beginners, but also very flexible for advanced users. Bevy focuses on data and uses a system called Entity Component System, making it modular and fast. You can use only the features you need and replace others as desired. Although Bevy is still in early development and updates often, it provides many resources like a Quick Start Guide, examples, and a community to help you get started. This makes it a great tool for creating 2D and 3D games quickly and efficiently.
https://github.com/bevyengine/bevy
Bevy is a free and open-source game engine made with Rust. It is simple to use, especially for beginners, but also very flexible for advanced users. Bevy focuses on data and uses a system called Entity Component System, making it modular and fast. You can use only the features you need and replace others as desired. Although Bevy is still in early development and updates often, it provides many resources like a Quick Start Guide, examples, and a community to help you get started. This makes it a great tool for creating 2D and 3D games quickly and efficiently.
https://github.com/bevyengine/bevy
GitHub
GitHub - bevyengine/bevy: A refreshingly simple data-driven game engine built in Rust
A refreshingly simple data-driven game engine built in Rust - bevyengine/bevy
#cplusplus #cpp #game #game_development #game_engine #heroes_2 #heroes_of_might_and_magic_2 #heroes_of_might_and_magic_ii #homm_ii #homm2 #strategy_game #turn_based_strategy
**fheroes2** is a new version of the old game Heroes of Might and Magic II, made from scratch with many improvements. It has better graphics, smarter AI, and a better user interface. You can play it on different platforms and enjoy high-resolution graphics. To play, you need to download and install it following the installation guide. The project is open source and free, but it's important to buy the original game or download a free demo legally. You can also help develop the game by contributing code, translations, or graphical assets. Donations are welcome to support future development. This version makes the classic game more enjoyable and modern.
https://github.com/ihhub/fheroes2
**fheroes2** is a new version of the old game Heroes of Might and Magic II, made from scratch with many improvements. It has better graphics, smarter AI, and a better user interface. You can play it on different platforms and enjoy high-resolution graphics. To play, you need to download and install it following the installation guide. The project is open source and free, but it's important to buy the original game or download a free demo legally. You can also help develop the game by contributing code, translations, or graphical assets. Donations are welcome to support future development. This version makes the classic game more enjoyable and modern.
https://github.com/ihhub/fheroes2
GitHub
GitHub - ihhub/fheroes2: fheroes2 is a recreation of Heroes of Might and Magic II game engine
fheroes2 is a recreation of Heroes of Might and Magic II game engine - ihhub/fheroes2
#dart #dart #flame #flutter #game #game_development #game_engine #gamedev #hacktoberfest
Flame is a game engine built on top of Flutter, making it easier to create games for mobile and web. It offers many useful features like a game loop, collision detection, gesture handling, and support for images, animations, and sprites. You can also use various bridge packages to integrate other tools like audio players, state management libraries, and physics engines. This helps you solve common game development problems quickly and efficiently. Additionally, Flame has extensive documentation, examples, and a supportive community to help you get started and resolve any issues you might encounter.
https://github.com/flame-engine/flame
Flame is a game engine built on top of Flutter, making it easier to create games for mobile and web. It offers many useful features like a game loop, collision detection, gesture handling, and support for images, animations, and sprites. You can also use various bridge packages to integrate other tools like audio players, state management libraries, and physics engines. This helps you solve common game development problems quickly and efficiently. Additionally, Flame has extensive documentation, examples, and a supportive community to help you get started and resolve any issues you might encounter.
https://github.com/flame-engine/flame
GitHub
GitHub - flame-engine/flame: A Flutter based game engine.
A Flutter based game engine. Contribute to flame-engine/flame development by creating an account on GitHub.
#c_lang #android #c #embedded #game_development #game_engine #gamedev #graphics #hacktoberfest #iot #linux #opengl #programming #raspberry_pi #raylib #videogames #wasm #webassembly
Raylib is a simple and easy-to-use library for programming videogames. It supports multiple platforms like Windows, Linux, macOS, and more, and it doesn't need any external dependencies. Raylib is great for prototyping, education, and graphical applications. It has full 3D support, audio capabilities, and a powerful math module. You can learn through over 140 code examples and use it with many programming languages. It's free and open source, making it a great tool for anyone interested in game development. This library helps you focus on coding without needing fancy interfaces or visual helpers, making it perfect for those who enjoy pure coding.
https://github.com/raysan5/raylib
Raylib is a simple and easy-to-use library for programming videogames. It supports multiple platforms like Windows, Linux, macOS, and more, and it doesn't need any external dependencies. Raylib is great for prototyping, education, and graphical applications. It has full 3D support, audio capabilities, and a powerful math module. You can learn through over 140 code examples and use it with many programming languages. It's free and open source, making it a great tool for anyone interested in game development. This library helps you focus on coding without needing fancy interfaces or visual helpers, making it perfect for those who enjoy pure coding.
https://github.com/raysan5/raylib
GitHub
GitHub - raysan5/raylib: A simple and easy-to-use library to enjoy videogames programming
A simple and easy-to-use library to enjoy videogames programming - raysan5/raylib
#cplusplus #c_plus_plus #cpp #game_development #game_engine #physics #physics_engine #physics_simulation #simulation #vr
Jolt Physics is a powerful tool for creating realistic movements in games and VR. It helps simulate how objects move and interact, like characters being knocked back or vehicles moving realistically. This engine is efficient, scalable, and accurate, making it great for complex worlds like those in "Horizon Forbidden West." Using Jolt Physics benefits developers by allowing them to create engaging physics-driven experiences without sacrificing performance. It supports many platforms and can handle multiple tasks at once, making it very useful for game development.
https://github.com/jrouwe/JoltPhysics
Jolt Physics is a powerful tool for creating realistic movements in games and VR. It helps simulate how objects move and interact, like characters being knocked back or vehicles moving realistically. This engine is efficient, scalable, and accurate, making it great for complex worlds like those in "Horizon Forbidden West." Using Jolt Physics benefits developers by allowing them to create engaging physics-driven experiences without sacrificing performance. It supports many platforms and can handle multiple tasks at once, making it very useful for game development.
https://github.com/jrouwe/JoltPhysics
GitHub
GitHub - jrouwe/JoltPhysics: A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West. - jrouwe/JoltPhysics